Home > Media and Technology > Global Massive Multiplayer Online (MMO) Games Market 2017-2021...

Global Massive Multiplayer Online (MMO) Games Market 2017-2021

No. of Pages: 80Published : 06 Nov 2017

Request Sample
 

About Massive Multiplayer Online (MMO) Games Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world. Technavio?s analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The market is divided into the following segments based on geography: ? Americas ? APAC ? EMEA Technavio's report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. Key vendors ? Activision Blizzard ? Electronic Arts ? Riot Games ? Tencent ? Valve Corporation Other prominent vendors ? Aeria Games and Entertainment ? Ankama ? CCP ? ChangYou.com ? CipSoft ? Cryptic Studios ? Disney ? eGames ? GungHo Online Entertainment ? King.com ? KONAMI ? WebZen (gPotato) ? Jagex ? WeMade Entertainment (Joymax) ? NCSoft ? NetEase ? NEXON Korea Corporation and NEXON America ? OGPlanet ? Perfect World ? SEGA Holdings ? Shanda Interactive Entertainment ? SOFTNYX ? Sony Online Entertainment ? SQUARE ENIX ? Take-Two Interactive Software ? Warner Bros. Entertainment Market driver ? Availability of several payment services in the online gaming industry ? For a full, detailed list, view our report Market challenge ? Delivering gaming content online ? For a full, detailed list, view our report Market trend ? Possibility of MMOs being incorporated in e-sports in the coming years ? For a full, detailed list, view our report Key questions answered in this report ? What will the market size be in 2021 and what will the growth rate be? ? What are the key market trends? ? What is driving this market? ? What are the challenges to market growth? ? Who are the key vendors in this market space? You can request one free hour of our analyst?s time when you purchase this market report. Details are provided within the report.

 

Table of Contents PART 01: Executive summary PART 02: Scope of the report PART 03: Research methodology PART 04: Introduction ? Market outline PART 05: Market landscape ? Market overview ? Market size and forecast ? Five forces analysis PART 06: Market segmentation by genre ? Global MMO games market by genre ? Global MMO games market by MMORPG ? Global MMO games market by MMOFPS ? Global MMO games market by MMORTS ? Global MMO games market by others PART 07: Market segmentation by revenue model ? Global MMO games market by revenue model ? Global MMO games market by F2P model ? Global MMO games market by P2P model PART 08: Regional landscape ? Geographical segmentation ? Regional comparison ? APAC ? market size & forecast ? Americas ? market size & forecast ? EMEA ? market size & forecast ? Key leading countries ? China ? US ? Japan ? Germany ? UK ? Market opportunity PART 09: Decision framework PART 10: Drivers and challenges ? Market drivers ? Market challenges PART 11: Market trends ? Possibility of MMOs being incorporated in e-sports in the coming years ? Games converting to F2P model ? VR/AR in MMO gaming PART 12: Vendor landscape ? Competitive scenario ? Activision Blizzard ? Electronic Arts ? Riot Games ? Tencent ? Valve Corporation ? Other prominent vendors PART 13: Appendix ? List of abbreviations List of Exhibits Exhibit 01: Global MMO games market: Overview Exhibit 02: Global MMO games market 2016-2021 ($ billions) Exhibit 03: Five forces analysis Exhibit 04: Global MMO games market by genre 2016 (% share) of revenue) Exhibit 05: Global MMO games market 2021 (% share of revenue) Exhibit 06: Global MMO games market by MMORPG 2016-2021 ($ billions) Exhibit 07: Global MMO games market by MMOFPS 2016-2021 ($ billions) Exhibit 08: Global MMO market by MMORTS 2016-2021 ($ billions) Exhibit 09: Global MMO games market by others 2016-2021 ($ billions) Exhibit 10: Global MMO games market by revenue model 2016 (% share of revenue) Exhibit 11: Global MMO games market by F2P revenue model 2016-2021 ($ billions) Exhibit 12: Global MMO games market by P2P revenue model 2016-2021 ($ billions) Exhibit 13: Global MMO games market 2016-2021 ? market size & forecast Exhibit 14: Regional comparison (%) Exhibit 15: APAC ? market size & forecast 2016-2021 ($ billions) Exhibit 16: APAC ? Year-over-year growth 2017-2021 (%) Exhibit 17: Americas ? market size & forecast 2016-2021 ($ billions) Exhibit 18: Americas ? Year-over-year growth 2017-2021 (%) Exhibit 19: EMEA ? market size & forecast 2016-2021 ($ billions) Exhibit 20: EMEA ? Year-over-year growth 2017-2021 (%) Exhibit 21: Key leading countries Exhibit 22: MMO games market in China 2016-2021 ($ billions) Exhibit 23: MMO games market in US 2016-2021 ($ billions) Exhibit 24: MMO games market in Japan 2016-2021 ($ billions) Exhibit 25: Other prominent vendors

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
 

 INFORMATION SOURCES:

Primary research - Manufacturers/Suppliers, Channel partners, Industry experts, Strategic decision makers
 

Secondary research - Technavio internal repository, Industry journals and periodicals, Government bodies, Annual reports of key stakeholders
 

DATA ANALYSIS:

Data synthesis - Collation of data, Estimation of key figure, Analysis of derived insights
 

Data validation - Triangulation with data models, Reference against proprietary databases, Corroboration with industry experts
 

REPORT WRITING

Qualitative analysis - Market drivers, Market challenges, Market trends, Five forces analysis
 

Quantitative analysis- Market size and forecast, Market segmentation, Geographical insights, Competitive landscape
 

Technavio’s database and industry-specific repositories are used for defining the hypothesis for the study, which is further fine-tuned through primary research involving industry experts. The success of our approach lies in the fact that we take the viewpoint of all stakeholders into consideration while analyzing an industry, and objectively assess each outlook. 
 

Report ID : MSF395114

Publisher Name : Technavio

Why Market Size Forecasters?

  • Reports at Lowest Prices - Guaranteed
  • Fastest Growing Research Reports’ Database
  • Easy Customization Options
  • 24 X 7 Support Commitment
  • Certified, Safe & Secured Payments

Have A Question?

Ask UsView FAQ's