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Global Gaming Chair Market 2017-2021

No. of Pages: 87Published : 06 Dec 2017

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About Gaming Chair Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers. The gaming market has progressed from board games to high-end video games. It has led to the development and commercialization of gaming and the increased popularity of electronic devices, such as PCs and gaming-specific consoles. Consumers are looking for interactive entertainment options. Gaming is one of the premium forms of entertainment. Games have various genres across a wide variety of platforms. With the increase in popularity of e-sports in the gaming market and rise in the number of gamers aspiring to be professional gamers, gaming chairs are becoming more of a need than a luxury. Gamers are investing heavily in gaming peripherals, such as mouses, keyboards, and headphones. Investing in a gaming chair is considered a more expensive proposition. Consumers should invest in gaming chairs depending on the amount of time they spend on gaming. A gaming chair is a requirement for a gamer that spends more than six hours a day gaming. Technavio?s analysts forecast the global gaming chair market to grow at a CAGR of 6.58% during the period 2017-2021. Covered in this report The report covers the present scenario and the growth prospects of the global gaming chair market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming chairs. It also presents the vendor landscape of the top four vendors in the market and lists the other prominent vendors. The market is divided into the following segments based on geography: ? Americas ? APAC ? EMEA Technavio's report, Global Gaming Chair Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. Key vendors ? Arozzi ? DXRacer ? ThunderX3 ? Vertagear Other prominent vendors ? Ace Bayou ? Corsair ? N.Seat ? Playseat ? Repose ? Subsonic ? SecretLab ? StemPilot Market driver ? Increase in demand for sophisticated gaming techniques ? For a full, detailed list, view our report Market challenge ? High prices and maintenance costs ? For a full, detailed list, view our report Market trend ? Introduction of VR and motion gaming ? For a full, detailed list, view our report Key questions answered in this report ? What will the market size be in 2021 and what will the growth rate be? ? What are the key market trends? ? What is driving this market? ? What are the challenges to market growth? ? Who are the key vendors in this market space? You can request one free hour of our analyst?s time when you purchase this market report. Details are provided within the report.

 

Table of Contents PART 01: EXECUTIVE SUMMARY PART 02: SCOPE OF THE REPORT PART 03: RESEARCH METHODOLOGY PART 04: INTRODUCTION ? Market outline PART 05: MARKET LANDSCAPE ? Market overview ? Market size and forecast by revenue ? Market size and forecast by shipment ? Five forces analysis PART 06: MARKET SEGMENTATION BY TYPE ? Global gaming chair market by type ? Global racing chair market ? Global memory foam chair market ? Global gaming chair market by others PART 07: MARKET SEGMENTATION BY PRICING ? Global gaming chair market by pricing ? Global gaming chair market by low range ? Global gaming chair market by mid-range ? Global gaming chair market by high range PART 08: REGIONAL LANDSCAPE ? Geographical segmentation ? Regional comparison ? Americas ? Market size and forecast ? EMEA ? Market size and forecast ? APAC ? Market size and forecast ? Key leading countries ? Market opportunity PART 09: DECISION FRAMEWORK PART 10: DRIVERS AND CHALLENGES ? Market drivers ? Market challenges PART 11: MARKET TRENDS ? Introduction of VR and motion gaming ? Technological advances in gaming chairs ? Manufacturers increasingly focusing on posture ? Vendors designing customized gaming chairs PART 12: VENDOR LANDSCAPE ? Competitive scenario ? Key vendors ? Other prominent vendors PART 13: APPENDIX ? List of abbreviations List of Exhibits Exhibit 01: Global gaming chairs market 2016 Exhibit 02: Global gaming chair market by revenue 2016-2021 ($ bn) Exhibit 03: Global gaming chair market by shipment 2016-2021 (millions of units) Exhibit 04: Five forces analysis Exhibit 05: Global gaming chair market by type 2016 (% revenue share) Exhibit 06: Global gaming chair market by type 2016-2021 (% revenue share) Exhibit 07: Global gaming chair market by type 2016-2021 (% shipment share) Exhibit 08: Global racing chair market by revenue 2016-2021 ($ bn) Exhibit 09: Global racing chair market by shipment 2016-2021 (millions of units) Exhibit 10: Global memory foam chair market by revenue 2016-2021 ($ bn) Exhibit 11: Global memory foam chair market by shipment 2016-2021 (millions of units) Exhibit 12: Global gaming chair market by others 2016-2021 ($ bn) Exhibit 13: Global gaming chair market by others 2016-2021 (millions of units) Exhibit 14: Global gaming chair market by pricing 2016 (% revenue share) Exhibit 15: Global gaming chair market by pricing 2016-2021 (% revenue share) Exhibit 16: Global gaming chair market by pricing 2016-2021 (% shipment share) Exhibit 17: Global gaming chair market by low range 2016-2021 ($ bn) Exhibit 18: Global gaming chair market by low range 2016-2021 (millions of units) Exhibit 19: Global gaming chair market by mid-range 2016-2021 ($ bn) Exhibit 20: Global gaming chair market by mid-range 2016-2021 (millions of units) Exhibit 21: Global gaming chair market by high range 2016-2021 ($ bn) Exhibit 22: Global gaming chair market by high range 2016-2021 (millions of units) Exhibit 23: Global ? Market share by geography 2016-2021 (% revenue share) Exhibit 24: Global ? Market share by geography 2016-2021 (% shipment share) Exhibit 25: Regional comparison Exhibit 26: Americas ? Market size and forecast 2016-2021 ($ bn) Exhibit 27: Americas ? Year-over-year growth 2017-2021 (% revenue) Exhibit 28: Americas ? Market size and forecast by shipment 2016-2021 (millions of units) Exhibit 29: Americas ? Year-over-year growth 2017-2021 (% shipment) Exhibit 30: Top 3 countries in Americas Exhibit 31: EMEA ? Market size and forecast 2016-2021 ($ bn) Exhibit 32: EMEA ? Year-over-year growth 2017-2021 (% revenue) Exhibit 33: EMEA ? Market size and forecast by shipment 2016-2021 (millions of units) Exhibit 34: EMEA ? Year-over-year growth 2017-2021 (% shipment) Exhibit 35: Top 3 countries in EMEA Exhibit 36: APAC ? Market size and forecast 2016-2021 ($ bn) Exhibit 37: APAC ? Year-over-year growth 2017-2021 (% revenue) Exhibit 38: APAC ? Market size and forecast by shipment 2016-2021 (millions of units) Exhibit 39: EMEA ? Year-over-year growth 2017-2021 (% shipment) Exhibit 40: Top 3 countries in APAC Exhibit 41: Key leading countries Exhibit 42: Arozzi: Product segmentation 2016 Exhibit 43: DXRacer: Product segmentation 2016 Exhibit 44: ThunderX3: Product segmentation 2016 Exhibit 45: Vertagear: Product segmentation 2016 Exhibit 46: Other prominent vendors

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.
 

 INFORMATION SOURCES:

Primary research - Manufacturers/Suppliers, Channel partners, Industry experts, Strategic decision makers
 

Secondary research - Technavio internal repository, Industry journals and periodicals, Government bodies, Annual reports of key stakeholders
 

DATA ANALYSIS:

Data synthesis - Collation of data, Estimation of key figure, Analysis of derived insights
 

Data validation - Triangulation with data models, Reference against proprietary databases, Corroboration with industry experts
 

REPORT WRITING

Qualitative analysis - Market drivers, Market challenges, Market trends, Five forces analysis
 

Quantitative analysis- Market size and forecast, Market segmentation, Geographical insights, Competitive landscape
 

Technavio’s database and industry-specific repositories are used for defining the hypothesis for the study, which is further fine-tuned through primary research involving industry experts. The success of our approach lies in the fact that we take the viewpoint of all stakeholders into consideration while analyzing an industry, and objectively assess each outlook. 
 

Report ID : MSF437539

Publisher Name : Technavio

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